﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace LumenLiquid.Input
{
    public interface IInputDevice
    {
        bool KeyPressed(InputHandler.Keys key);

        Vector2 GetMovement();
        Vector2 GetCamera();

        bool IsMapable(InputHandler.Keys key);
        bool Remap(InputHandler.Keys key, int newKey);
        
        bool HasCursor();
        Vector2 CursorPosition();
        void LockCursor(bool lockCursor);

        void Update(GameTime gameTime);
    }
}
